Academy of Heroes (academy-heroes.com) is a web-based gamified classroom management platform for teachers. Not affiliated with the mobile game published by GRAVITY NEOCYON.

Academy of Heroes
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About the Academy

Academy of Heroes is a gamified classroom management platform that transforms your curriculum into a living fantasy adventure. Students become heroes, lessons become quests, and every correct answer brings the party one step closer to victory.

For Teachers

The Guildmaster's Arsenal

Every tool you need to run an epic, engaging classroom — built for educators who want their students to show up excited to learn.

Quest Hubs & World Map

Quest Hubs & World Map

Organize your curriculum into quest chapters nested inside themed Quest Hubs. Students navigate the World Map to track their journey — each hub is a unit, each chapter a lesson. Select from a gallery of pre-made maps or upload your own.

Live Boss Battles

Live Boss Battles

Turn any quiz into a real-time cinematic boss battle. The whole class fights together — answering questions deals damage, and unique class powers change the outcome. Standalone battles or woven into your questlines.

Patrols

Patrols

Send heroes on self-paced solo monster hunts — perfect for homework, independent review, or differentiated practice. Each patrol is driven by a custom question bank you control.

Training Grounds & Duels

Training Grounds & Duels

Students challenge each other to real-time head-to-head trivia duels from their devices. You set the question bank — or let the Oracle generate subject-based questions for you.

The Vault (Rewards Store)

The Vault (Rewards Store)

Build a custom in-game shop where students spend their hard-earned gold on real classroom privileges — homework passes, extra credit, snack passes — or purely cosmetic upgrades. You decide what's for sale.

The AI Oracle

The AI Oracle

Generate quest storylines, battle questions, patrol encounters, and mission content tailored to your exact subject and grade — in seconds. The Oracle also creates unique AI portraits for every hero who earns one.

Missions

Missions

Assign longer-form tasks — essays, projects, creative work — as Missions. Students submit through the app and you review, grade, and award XP and Gold upon completion.

Gradebook & Progress Tracker

Gradebook & Progress Tracker

Monitor every student's XP, Gold, level, HP, and MP at a glance from your dashboard. Sort and filter by company, reward or intervene with a single click, and keep tabs on the whole guild in real time.

Companies & Guild Management

Companies & Guild Management

Divide your class into named Companies with custom logos and colors. Control which quests each Company can see, run company-vs-company patrols, and filter your entire dashboard view by group.

Broadcasts & Announcements

Broadcasts & Announcements

Send real-time announcements directly to your students' dashboards — quest updates, motivational messages, warnings, or anything you need your heroes to see the moment they log in.

Fortune's Wheel

Fortune's Wheel

Spin a fully customizable wheel of fate for random classroom events — bonus XP, surprise rewards, class-wide buffs, or anything you dream up. Perfect for Friday surprises or mid-battle chaos.

Songs & Stories

Songs & Stories

Build a multimedia lore library for your guild — embed videos, write narrative entries, and share audio content. Songs & Stories enriches your world with thematic content that lives beyond the questline.

Hero Chronicle

Hero Chronicle

Generate a beautiful, printable end-of-adventure certificate for every hero — a personalized record of their class, level, company, stats, and greatest achievements across the entire school year.

Grand Forum

Grand Forum

A cross-guild community board where teachers and students can post topics, ask questions, share strategies, and build a community beyond the walls of any single classroom.

For Students

The Hero's Journey

Students don't just participate in class — they embark on an adventure. Every lesson completed, every battle won, every duel fought moves their hero forward.

The World Map

The World Map

Navigate a living world map where every Quest Hub is a destination. Track your journey, see what lies ahead, and feel your progress through the realm with every chapter completed.

The Forge & Avatar Customization

The Forge & Avatar Customization

Every level unlocks a new avatar image showing your hero's growth in power and prestige. Mix and match armor from The Armory to build a look that's entirely your own.

Battle Powers

Battle Powers

Unlock unique class powers as you level up — from level 1 all the way to level 20. Deploy them strategically in boss battles, patrols, and duels to turn the tide in your favor.

Pets & Familiars

Pets & Familiars

Bond with a magical companion that grows alongside you, adding personality and unique perks to your adventure throughout the school year.

Guild Hall & Forum

Guild Hall & Forum

Connect with your classmates in the Guild Hall — see company standings, participate in forum discussions, and build camaraderie with your fellow heroes.

Leaderboard

Leaderboard

See where your hero ranks among your classmates — sorted by XP, level, gold, or company standing. Climb the ranks and claim your place among the legends of the realm.

Character Creation

Choose Your Hero Class

Every student begins their adventure by choosing a hero class. Each class has a unique playstyle, a full set of level-based powers (levels 1–20), and a distinct avatar that evolves as they grow.

Guardian

Guardian

The Shield of the Realm

Guardians are the stalwart protectors of their party. They absorb punishment, shield allies from harm, and turn the tide of battle through sacrifice and sheer force of will. A great Guardian makes the whole team stronger.

Battle Powers (All 10)
  • 🛡️GuardLv 1 · 2 MP

    Shield up to 3 of your allied Mages or Healers from harm this round, redirecting any damage they would take to yourself. Cost: 2 MP for 1 ally, 3 MP for 2 allies, 4 MP for 3 allies.

  • ⚔️InterceptLv 2 · 4 MP

    Answer a question on a teammate's behalf. If you are correct, you deal bonus damage (5 + 2× your level) and your ally is considered correct. If you are wrong, you take their damage for them.

  • 💚AbsorbLv 5 · 0 MP

    Convert your own life force into magical energy. For every 1.5 HP sacrificed, you will gain 1 MP (rounded up).

  • 💥Berserker StrikeLv 7 · 18 MP

    Roll 1d20. On 6+, deal that much damage + your level. On 1-5, you take damage equal to your level. This damage cannot be blocked.

  • 🔀Arcane RedirectLv 9 · 15 MP

    Select specific allied Mages to empower. For each selected Mage that successfully casts Wildfire this round, their spell's damage is doubled and you pay 15 MP. Multiple Guardians can empower the same Mage -- effects stack additively.

  • 📢Battle CryLv 11 · 15 MP

    Let out a thunderous war cry that fills your allies with courage! All party members deal +3 additional base damage for correct answers this round. Multiple Guardians can each use this — effects stack. (Max 2 uses per Guardian per battle)

  • 🛡️Iron WillLv 13 · 12 MP

    Steel your body against destruction! You cannot be knocked below 1 HP until the end of the next round, no matter how much damage you take. (Max 1 use per Guardian per battle)

  • ☯️Zen ShieldLv 15 · 30 MP

    You enter a state of perfect focus, creating a Zen Shield around the entire party that protects them from all damage for one round. If more than 25% of your party answers incorrectly while the shield is active, the shield shatters, dealing 3d6 + your Level as bonus power damage to the boss! (Max 1 use per Guardian per battle)

  • 📣Inspiring StrikeLv 17 · 20 MP

    Your inspiring shout fills your allies with courage, tripling the power of their attacks! (Max 2 uses per Guardian per battle)

  • 💀Martial SacrificeLv 20 · 0 MP

    You make the ultimate sacrifice, channeling your warrior's life force into one final, earth-shattering strike that deals Xd20 damage to the enemy (X = your level). Your HP and MP drop to zero and you cannot be revived for the duration of the current battle. All allied shields are extended by one round, the entire party gains a permanent +3 Attack bonus for the remainder of the battle (stacks with other bonuses), and your party earns a 25% bonus to all XP and Gold earned. You forfeit all personal rewards. (Max 1 use per battle, entire party)

Mage

Mage

Master of the Arcane Arts

Mages are the primary damage dealers of the party. They blast bosses with arcane fire, restore their allies' magic, and bend the rules of reality with raw intellect and magical power.

Battle Powers (All 10)
  • 🔥WildfireLv 1 · 3 MP

    On a correct answer, deals 2d6 + your Level in damage to the boss. Damage is rolled when cast.

  • 🔵Psionic AuraLv 2 · 10 MP

    You call upon the leylines to recharge the arcane potential of up to two allies. Each targeted ally restores MP equal to (1d6 + your level). Targets must be at or below 75% of their max MP.

  • 🔮Sorcerer's IntuitionLv 5 · 10 MP

    Your answer is considered correct this round. Additionally, the Oracle's insight randomly corrects the answers of one other ally who answered incorrectly, allowing their conditional powers (like Wildfire) to trigger.

  • 💫Psychic FlareLv 9 · 1 MP

    Select an ally below 75% MP. Choose how many of your own MP to psychically transfer -- for every 1 MP you offer, your ally recovers 3 MP. Any amount that would exceed the target's maximum is lost. The MP you offer is immediately deducted from your pool.

  • Eldritch BlastLv 11 · 0 MP

    Channel your arcane reserves into a burst of destructive energy. Spend any amount of your current MP to deal twice that amount as direct damage to the boss. You cannot spend more than your current MP.

  • ⚗️Elemental FusionLv 13 · 24 MP

    You pour elemental knowledge into your ally's attacks, tripling the effectiveness of their strikes. This triples the power damage for the round. (Max 2 uses per player / per battle. Max 6 uses globally).

  • 🛡️Arcane ShieldLv 15 · 24 MP

    A barrier of arcane energy enfolds 3 allies of your choice for 2 rounds, protecting them from all damage.

  • 🔮Curse of VulnerabilityLv 16 · 22 MP

    Weave a curse of weakness around your enemy, stripping away their defenses. The boss takes 50% more damage from ALL sources this round. (Max 3 uses per Mage per battle, 10 uses globally)

  • 🌪️Chaos StormLv 17 · 28 MP

    You send a swirling storm of primordial chaos energy to smite your foe, dealing a high amount of damage. (Max 2 uses per Mage per battle)

  • 💀Arcane SacrificeLv 20 · 0 MP

    You become a conduit for raw magic, sacrificing your life force in a cataclysmic arcane explosion that deals Xd20 damage to the boss (X = your level). Your HP and MP drop to zero and you cannot be revived for the duration of the current battle. All other living allies gain +5 Max MP and are restored to full MP. The party receives a 25% XP bonus for the battle, but you forfeit all rewards. (Max 1 use per battle, entire party)

Healer

Healer

Keeper of Life and Hope

Healers keep the party alive through the most brutal encounters. They restore hit points, resurrect fallen allies, and empower the group with divine buffs — the unsung heroes of every great victory.

Battle Powers (All 10)
  • 🌿Nature's GuidanceLv 1 · 3 MP

    You call upon the spirits of nature. Has a base 25% chance to work, plus 1% per level you have. On success, one incorrect option is revealed. On failure, the power fizzles.

  • 💚Lesser HealLv 2 · 6 MP

    You call upon the powers of life to soothe your party's wounds! Restore 2d6 + (Level) to 2 targets

  • ☀️Solar EmpowermentLv 4 · 8 MP

    You intertwine the light of the sun into the energies of up to 3 allied Mages, temporarily increasing each target's Max HP and current HP by your full level for the duration of the battle. (Max 1 use per Healer per battle)

  • Enduring SpiritLv 6 · 10 MP

    You pierce the veil of reality and return an ally's spirit to their body, restoring HP equal to 10% + 1% per level of their max HP (up to 40% at level 30). (Max 3 uses per Healer per battle)

  • 🩹Focused RestorationLv 8 · 12 MP

    You point your healing energy towards a single ally, restoring 3d8 + Caster level hit points to the target. Ally must have less than 50% health.

  • ⚖️Divine JudgmentLv 10 · 15 MP

    Channel the party's collective will. A vote is called to either empower the party with a damage buff, or do a large amount of damage to the boss directly. Empower = +2 Additional Damage per corrent question for the duration of the battle. Damage = 4d20 + the caster's level. The effect triggers instantly after the vote. (Max 1 use per Healer per battle)

  • PurifyLv 11 · 15 MP

    Channel holy light to wash away all afflictions! Removes all active teacher debuffs from the party, including Marked and Silence. This power can be cast even while Silenced. (Max 2 uses per Healer per battle)

  • 🌊Regeneration FieldLv 13 · 35 MP

    Heals ALL active allies for 1d6 + your Level HP each. Excess healing is discarded.

  • 🔗Soul LinkLv 15 · 20 MP

    Forge a mystical bond between yourself and one ally. For the next 2 rounds, any damage either of you takes is pooled together and split evenly between you both. If your linked ally is shielded, you absorb nothing. (Max 1 use per Healer per battle)

  • 💀Divine SacrificeLv 20 · 0 MP

    You become a font of divine wrath, calling down a blazing column of holy light that deals Xd20 damage to the boss (X = your level) before your spirit departs the battlefield. Your HP and MP drop to zero and you cannot be revived for the duration of the current battle. All other living allies gain +5 Max HP and are restored to full HP. The party receives a 25% XP bonus for the battle. You forfeit all personal rewards. (Max 1 use per battle, entire party)

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